GAMING

Training Duration: 4 Months

  • Game engine : cocos
  • Introduction to Game
  • cocos Framework Programming
  • Cocos2dx Engine Setup
  • Object-Oriented Programming
  • Game Dynamics2D
  • Interactive Prototyping
  • C++ Programming for Game
  • Director
  • Multiple Screen UI
  • Sprite and Textures
  • Layers
  • Scenes
  • Anchor Point
  • Open GL Programming
  • Translations
  • Animations
  • Skeleton Animation
  • Graphical User Interface Development
  • Game Computing
  • Network Connections
  • Menu Items
  • Single and MultiTexture Effects
  • Compressed Textures
  • Object-Oriented Analysis and Design
  • Texture Coordinate Generation
  • Image Filtering and Sampling
  • Efficient Line of Sight Testing
  • Sound Engine
  • Working with Sound
  • User Defaults
  • Clipping Node
  • Multiple Language
  • Particle System
  • Android Configurations
  • IOS Configurations
  • Working with different game like board, Action, Casual
  • Special Effects Programming
  • Extensible Game Engine Architecture
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